E-entertainment
Annisa Miftahul Jannah 2401989612
E-entertainment
Nowadays almost everyone needs daily entertainment, the goal is different there is to eliminate saturation, get humour, relieve stress, and can even be a means of education. Entertainment can take various forms, such as video games, music, and video music. Until now, various kinds of entertainment are very popular with all circles. Over time, entertainment presents its latest innovations in the form of electronic entertainment. Then what electronic entertainment is meant is downloading, playing, or enjoying entertainment media over the internet. Electronic entertainment can be shortened to e-entertainment. The innovation of e-entertainment is the ease to get entertainment anywhere and anytime. Because e-entertainment can be connected to any device connected by the internet, if all the things needed are ready then e-entertainment can be used directly. E-entertainment is now also more varied in form, unlike before only video games, music, and video music, now e-entertainment can access a number of the latest news that is happening. In addition to being more accessible, this is certainly very comfortable to use. In the United States, there is a famous exhibition, electronic entertainment expo or commonly called E3. E3 is a trading event for the video game industry. The Entertainment Software Association (ESS) organizes and presents E3 which is used by many developers, publishers, hardware and accessory manufacturers to introduce and advertise upcoming games. Then from there came many innovations around e-entertainment not only from the field of video games but Sony, Microsoft, and Nintendo is an evolution of this electronic entertainment expo. Over time, the development of electronic entertainment is increasingly visible and increasingly has a positive impact. Not only entertaining, now many media that use the word entertainment to really entertain consumers. As of now, there is a lot of talk about e-commerce that is changing the entertainment industry. Since ancient times if we watch TV with colours presented only black and white, radio is large and difficult to access, all changes with the existence of e-entertainment. The TV we watch can be colourful, the radio can be used on a smartphone and easily accessible until everyone can access the song on his smartphone whenever he wants with just the touch of his hand. This, means that the entertainment industry is very influential in many sectors. Another impact of the existence of e-entertainment is the emergence of digital tv, the news industry that is only grasped by hand and easily accessible, to the music industry such as Spotify companies. In Indonesia, various industries have also applied their fields to electronics, such as the detik com company that releases its application that data is pushed back on all smartphones to be easily accessible or pubg video game company that releases its application on smartphones and PCs that give a different impression. If you take an outside company that is youtube, then youtube can be said to be very successful in terms of innovation in the field of entertainment. Currently, youtube can give recommendations based on the videos we have watched based on the algorithm it makes or can see what videos are trending, and there are still many innovations made. Through this, many companies like Youtube are trying to increase audience viewing time that can increase market share. In this all-digital era, everything can be accessed and used easily and comfortably, as well as entertainment. It is expected that in the future the development and innovation in the field of e-entertainment will increasingly have a positive impact on the whole community.
Reference https://www.ecomkeeda.com/ecommerce-entertainment-industry/